Tier SM OU

Global Usage: 0.01 % (56 battles)
Regular UsageLead Usage
0.01 %0.00 %

# 1 - 54.35 % (25 battles)


Illumise @ Leftovers Lv. 100 -- Prankster

Nature: Calm - EVs: 248 HP / 8 Def / 252 SDef (100.0 %)

  • Thunder Wave
  • Encore
  • Roost
  • Infestation

# 2 - 19.57 % (9 battles)


Illumise @ Leftovers Lv. 100 -- Prankster

Nature: Calm - EVs: 168 HP / 76 Def / 252 SDef / 12 Spd (100.0 %)

  • Toxic
  • Substitute
  • Roost
  • Captivate

# 3 - 10.87 % (5 battles)


Illumise @ Leftovers Lv. 100 -- Prankster

Nature: Bold - EVs: 252 HP / 252 Def / 4 SDef (100.0 %)

  • Toxic
  • Confuse Ray
  • Roost
  • Bug Buzz

# 4 - 6.52 % (3 battles)


Illumise @ Mental Herb Lv. 100 -- Prankster

Nature: Impish - EVs: 252 HP / 136 Def / 120 SDef (100.0 %)

  • Protect
  • Encore
  • Tailwind
  • Bug Bite

# 5 - 6.52 % (3 battles)


Illumise @ Damp Rock Lv. 100 -- Prankster

Nature: Jolly - EVs: 252 Spd (100.0 %)

  • Thunder Wave
  • Confuse Ray
  • Rain Dance
  • Tailwind

# 6 - 2.17 % (1 battles)


Illumise @ (No Item) Lv. 50 -- Tinted Lens

Nature: Modest - EVs: 252 HP / 4 Def / 252 SAtk (100.0 %)

  • (No Move)
  • (No Move)
  • (No Move)
  • Metronome

# 1 - 70.00 % (7 battles)


Illumise @ Leftovers Lv. 100 -- Prankster

Nature: Bold - EVs: 252 HP / 252 Def / 4 SDef (100.0 %)

  • Toxic
  • Confuse Ray
  • Roost
  • Bug Buzz

# 2 - 20.00 % (2 battles)


Illumise @ Leftovers Lv. 100 -- Prankster

Nature: Calm - EVs: 248 HP / 8 Def / 252 SDef (100.0 %)

  • Thunder Wave
  • Encore
  • Roost
  • Infestation

# 3 - 10.00 % (1 battles)


Illumise @ Damp Rock Lv. 100 -- Prankster

Nature: Jolly - EVs: 252 Spd (100.0 %)

  • Thunder Wave
  • Confuse Ray
  • Rain Dance
  • Tailwind