Tier Mixed Tiers Gen 7

Global Usage: 0.04 % (80 battles)
Regular UsageLead Usage
0.03 %0.01 %

# 1 - 30.51 % (18 battles)


Illumise @ Leftovers Lv. 100 -- Prankster

Nature: Bold - EVs: 252 HP / 128 Def / 128 SDef (100.0 %)

  • Toxic
  • Confuse Ray
  • Substitute
  • Wish

# 2 - 18.64 % (11 battles)


Illumise @ Leftovers Lv. 100 -- Prankster

Nature: Impish - EVs: 236 HP / 136 Def / 136 SDef (100.0 %)

  • Toxic
  • Substitute
  • Protect
  • Moonlight

# 3 - 10.17 % (6 battles)


Illumise @ Choice Specs Lv. 100 -- Tinted Lens

Nature: Modest - EVs: 4 HP / 252 SAtk / 252 Spd (100.0 %)

  • Thunder
  • Giga Drain
  • Shadow Ball
  • Bug Buzz

# 4 - 8.47 % (5 battles)


Illumise @ (No Item) Lv. 100 -- Tinted Lens

Nature: Relaxed - EVs: 252 HP / 132 Def / 124 SDef (100.0 %)

  • (No Move)
  • (No Move)
  • (No Move)
  • Metronome

# 5 - 8.47 % (5 battles)


Illumise @ Lagging Tail Lv. 100 -- Prankster

Nature: Sassy - EVs: 252 HP / 4 Def / 252 SDef (100.0 %)

  • Wish
  • Roost
  • Tailwind
  • U-turn

# 6 - 5.08 % (3 battles)


Illumise @ Grip Claw Lv. 100 -- Prankster

Nature: Calm - EVs: 248 HP / 252 Def / 8 SAtk (100.0 %)

  • Confuse Ray
  • Encore
  • Roost
  • Infestation

# 7 - 3.39 % (2 battles)


Illumise @ Focus Sash Lv. 100 -- Prankster

Nature: Impish - EVs: 72 HP / 252 Def / 184 SDef (100.0 %)

  • Thunder Wave
  • Toxic
  • Confuse Ray
  • Moonlight

# 8 - 3.39 % (2 battles)


Illumise @ Heat Rock Lv. 100 -- Prankster

Nature: Relaxed - EVs: 252 Def / 252 SDef (100.0 %)

  • Thunder Wave
  • Confuse Ray
  • Sunny Day
  • Tailwind

# 9 - 3.39 % (2 battles)


Illumise @ Red Card Lv. 100 -- Prankster

Nature: Modest - EVs: 252 HP / 4 Def / 252 SAtk (100.0 %)

  • Thunder Wave
  • Moonlight
  • Fake Tears
  • Bug Buzz

# 10 - 1.69 % (1 battles)


Illumise @ Bright Powder Lv. 100 -- Tinted Lens

Nature: Hardy - EVs: 0 (100.0 %)

  • Charm
  • Encore
  • Infestation
  • Play Rough

# 11 - 1.69 % (1 battles)


Illumise @ Focus Sash Lv. 50 -- Oblivious

Nature: Modest - EVs: 252 HP / 236 SAtk / 20 Spd (100.0 %)

  • (No Move)
  • (No Move)
  • Counter
  • Encore

# 12 - 1.69 % (1 battles)


Illumise @ Leftovers Lv. 100 -- Prankster

Nature: Bold - EVs: 252 HP / 128 Def / 128 SDef (100.0 %)

  • Toxic
  • Confuse Ray
  • Protect
  • Wish

# 13 - 1.69 % (1 battles)


Illumise @ Leftovers Lv. 100 -- Prankster

Nature: Bold - EVs: 252 Def / 252 SDef (100.0 %)

  • Toxic
  • Confuse Ray
  • Wish
  • Charge Beam

# 14 - 1.69 % (1 battles)


Illumise @ Leftovers Lv. 100 -- Prankster

Nature: Timid - EVs: 252 HP / 168 Def / 88 SDef (100.0 %)

  • Toxic
  • Substitute
  • Protect
  • Swagger

# 1 - 38.10 % (8 battles)


Illumise @ Grip Claw Lv. 100 -- Prankster

Nature: Calm - EVs: 248 HP / 252 Def / 8 SAtk (100.0 %)

  • Confuse Ray
  • Encore
  • Roost
  • Infestation

# 2 - 23.81 % (5 battles)


Illumise @ Leftovers Lv. 100 -- Prankster

Nature: Bold - EVs: 252 Def / 252 SDef (100.0 %)

  • Toxic
  • Confuse Ray
  • Wish
  • Charge Beam

# 3 - 9.52 % (2 battles)


Illumise @ Choice Specs Lv. 100 -- Tinted Lens

Nature: Modest - EVs: 4 HP / 252 SAtk / 252 Spd (100.0 %)

  • Thunder
  • Giga Drain
  • Shadow Ball
  • Bug Buzz

# 4 - 9.52 % (2 battles)


Illumise @ Lagging Tail Lv. 100 -- Prankster

Nature: Sassy - EVs: 252 HP / 4 Def / 252 SDef (100.0 %)

  • Wish
  • Roost
  • Tailwind
  • U-turn

# 5 - 9.52 % (2 battles)


Illumise @ Heat Rock Lv. 100 -- Prankster

Nature: Relaxed - EVs: 252 Def / 252 SDef (100.0 %)

  • Thunder Wave
  • Sunny Day
  • Wish
  • Tailwind

# 6 - 4.76 % (1 battles)


Illumise @ Heat Rock Lv. 100 -- Prankster

Nature: Relaxed - EVs: 252 Def / 252 SDef (100.0 %)

  • Thunder Wave
  • Confuse Ray
  • Sunny Day
  • Tailwind

# 7 - 4.76 % (1 battles)


Illumise @ Red Card Lv. 100 -- Prankster

Nature: Modest - EVs: 252 HP / 4 Def / 252 SAtk (100.0 %)

  • Thunder Wave
  • Moonlight
  • Fake Tears
  • Bug Buzz