Tier Mixed Tiers Gen 6

Global Usage: 0.38 % (11 battles)
Regular UsageLead Usage
0.35 %0.03 %

# 1 - 30.00 % (3 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Calm - EVs: 252 HP / 252 SDef (100.0 %)

  • Recover
  • Will-O-Wisp
  • Taunt
  • Scald

# 2 - 20.00 % (2 battles)


Jellicent @ Flame Orb Lv. 100 --

Nature: Calm - EVs: 252 HP / 252 Def / 252 SAtk / 252 SDef / 252 Spd (100.0 %)

  • Surf
  • Recover
  • Psycho Shift
  • Hex

# 3 - 10.00 % (1 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Quiet - EVs: 252 HP / 252 SAtk / 4 SDef (100.0 %)

  • Surf
  • Ice Beam
  • Recover
  • Trick Room

# 4 - 10.00 % (1 battles)


Jellicent @ Leftovers Lv. 100 -- Cursed Body

Nature: Hardy - EVs: 252 HP / 252 SDef (100.0 %)

  • Toxic
  • Recover
  • Protect
  • Scald

# 5 - 10.00 % (1 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Bold - EVs: 252 HP / 160 Def / 96 SDef (100.0 %)

  • Toxic
  • Recover
  • Will-O-Wisp
  • Scald

# 6 - 10.00 % (1 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Calm - EVs: 240 HP / 16 Def / 252 SDef (100.0 %)

  • Toxic
  • Recover
  • Energy Ball
  • Scald

# 7 - 10.00 % (1 battles)


Jellicent @ Leftovers Lv. 100 -- Cursed Body

Nature: Modest - EVs: 252 HP / 128 Def / 128 SAtk (100.0 %)

  • Recover
  • Shadow Ball
  • Magic Coat
  • Scald

# 1 - 100.00 % (1 battles)


Jellicent @ Flame Orb Lv. 100 --

Nature: Calm - EVs: 252 HP / 252 Def / 252 SAtk / 252 SDef / 252 Spd (100.0 %)

  • Surf
  • Recover
  • Psycho Shift
  • Hex