Tier Mixed Tiers Gen 5

Global Usage: 2.02 % (19 battles)
Regular UsageLead Usage
2.02 %0.00 %

# 1 - 21.05 % (4 battles)


Jellicent @ (No Item) Lv. 100 -- Water Absorb

Nature: Calm - EVs: 252 HP / 4 Def / 252 SDef (100.0 %)

  • Toxic
  • Recover
  • Scald
  • Hex

# 2 - 15.79 % (3 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Calm - EVs: 252 HP / 4 SAtk / 252 SDef (100.0 %)

  • Toxic
  • Recover
  • Shadow Ball
  • Scald

# 3 - 15.79 % (3 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Calm - EVs: 252 HP / 4 Def / 252 SDef (100.0 %)

  • Toxic
  • Recover
  • Scald
  • Hex

# 4 - 10.53 % (2 battles)


Jellicent @ Leftovers Lv. 100 -- Cursed Body

Nature: Calm - EVs: 252 Def / 252 SDef (100.0 %)

  • Surf
  • Recover
  • Will-O-Wisp
  • Magic Coat

# 5 - 10.53 % (2 battles)


Jellicent @ Leftovers Lv. 100 -- Cursed Body

Nature: Calm - EVs: 248 HP / 240 SDef / 20 Spd (100.0 %)

  • Ice Beam
  • Recover
  • Acid Armor
  • Scald

# 6 - 10.53 % (2 battles)


Jellicent @ Leftovers Lv. 100 -- Cursed Body

Nature: Calm - EVs: 252 HP / 4 SAtk / 252 SDef (100.0 %)

  • Recover
  • Confuse Ray
  • Pain Split
  • Scald

# 7 - 10.53 % (2 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Modest - EVs: 156 HP / 100 SAtk / 252 SDef (100.0 %)

  • Confuse Ray
  • Protect
  • Shadow Ball
  • Scald

# 8 - 5.26 % (1 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Calm - EVs: 252 HP / 96 Def / 152 SDef / 8 Spd (100.0 %)

  • Recover
  • Shadow Ball
  • Will-O-Wisp
  • Scald