Tier Anything Goes

Global Usage: 0.08 % (12 battles)
Regular UsageLead Usage
0.07 %0.01 %

# 1 - 45.45 % (5 battles)


Magneton @ Eviolite Lv. 100 -- Sturdy

Nature: Calm - EVs: 252 HP / 252 SDef (100.0 %)

  • Thunderbolt
  • Double Team
  • Rest
  • Flash Cannon

# 2 - 18.18 % (2 battles)


Magneton @ Leftovers Lv. 100 -- Sturdy

Nature: Bold - EVs: 116 HP / 132 Def / 96 SAtk / 152 SDef / 12 Spd (100.0 %)

  • Hyper Beam
  • Thunderbolt
  • Double Team
  • Tri Attack

# 3 - 18.18 % (2 battles)


Magneton @ Leftovers Lv. 100 -- Sturdy

Nature: Timid - EVs: 252 SAtk / 4 SDef / 252 Spd (100.0 %)

  • Reflect
  • Flash Cannon
  • Volt Switch
  • Electric Terrain

# 4 - 9.09 % (1 battles)


Magneton @ (No Item) Lv. 100 -- Magnet Pull

Nature: Hardy - EVs: 0 (100.0 %)

  • Thunderbolt
  • Thunder Wave
  • Double Team
  • Charge Beam

# 5 - 9.09 % (1 battles)


Magneton @ Leftovers Lv. 50 -- Sturdy

Nature: Hardy - EVs: 252 Def / 252 SAtk (100.0 %)

  • (No Move)
  • Explosion
  • Signal Beam
  • Discharge

# 1 - 100.00 % (1 battles)


Magneton @ Leftovers Lv. 100 -- Sturdy

Nature: Timid - EVs: 252 SAtk / 4 SDef / 252 Spd (100.0 %)

  • Reflect
  • Flash Cannon
  • Volt Switch
  • Electric Terrain