Tier Anything Goes

Global Usage: 0.30 % (77 battles)
Regular UsageLead Usage
0.29 %0.00 %

# 1 - 35.53 % (27 battles)


Magneton @ Eviolite Lv. 100 -- Sturdy

Nature: Modest - EVs: 4 HP / 252 Def / 252 SDef (85.2 %)[Dark]

Nature: Modest - EVs: 252 Def / 252 SDef (14.8 %)[Dark]

  • Toxic
  • Hidden Power
  • Rain Dance
  • Volt Switch

# 2 - 10.53 % (8 battles)


Magneton @ Eviolite Lv. 100 -- Sturdy

Nature: Modest - EVs: 124 Def / 252 SAtk / 132 SDef (100.0 %)

  • Thunderbolt
  • Tri Attack
  • Flash Cannon
  • Volt Switch

# 3 - 7.89 % (6 battles)


Magneton @ Ring Target Lv. 100 -- Sturdy

Nature: Hardy - EVs: 252 Atk / 252 Spd (100.0 %)

  • Reflect
  • Explosion
  • Zap Cannon
  • Lock-On

# 4 - 6.58 % (5 battles)


Magneton @ Eviolite Lv. 50 -- Sturdy

Nature: Hardy - EVs: 128 HP / 104 Def / 136 SAtk / 140 SDef (100.0 %)

  • Reflect
  • Zap Cannon
  • Lock-On
  • Signal Beam

# 5 - 6.58 % (5 battles)


Magneton @ Eviolite Lv. 100 -- Sturdy

Nature: Calm - EVs: 252 HP / 252 SDef (100.0 %)

  • Thunderbolt
  • Double Team
  • Rest
  • Flash Cannon

# 6 - 5.26 % (4 battles)


Magneton @ Air Balloon Lv. 100 -- Magnet Pull

Nature: Hardy - EVs: 252 SAtk / 252 Spd (100.0 %)[Dark]

  • Thunder Wave
  • Hidden Power
  • Gravity
  • Volt Switch

# 7 - 3.95 % (3 battles)


Magneton @ Leftovers Lv. 100 -- Sturdy

Nature: Timid - EVs: 252 SAtk / 4 SDef / 252 Spd (100.0 %)

  • Reflect
  • Flash Cannon
  • Volt Switch
  • Electric Terrain

# 8 - 3.95 % (3 battles)


Magneton @ Eviolite Lv. 50 -- Sturdy

Nature: Hardy - EVs: 128 HP / 104 Def / 136 SAtk / 140 SDef (100.0 %)

  • Light Screen
  • Tri Attack
  • Zap Cannon
  • Lock-On

# 9 - 2.63 % (2 battles)


Magneton @ Leftovers Lv. 100 -- Sturdy

Nature: Bold - EVs: 116 HP / 132 Def / 96 SAtk / 152 SDef / 12 Spd (100.0 %)

  • Hyper Beam
  • Thunderbolt
  • Double Team
  • Tri Attack

# 10 - 2.63 % (2 battles)


Magneton @ Eviolite Lv. 50 -- Sturdy

Nature: Hardy - EVs: 128 HP / 104 Def / 136 SAtk / 140 SDef (100.0 %)

  • Light Screen
  • Zap Cannon
  • Lock-On
  • Signal Beam

# 11 - 2.63 % (2 battles)


Magneton @ Eviolite Lv. 100 -- Magnet Pull

Nature: Bold - EVs: 252 Def / 252 SAtk (100.0 %)

  • Thunderbolt
  • Toxic
  • Double Team
  • Shock Wave

# 12 - 2.63 % (2 battles)


Magneton @ Eviolite Lv. 100 -- Sturdy

Nature: Modest - EVs: 124 Def / 252 SAtk / 132 SDef (100.0 %)

  • Thunderbolt
  • Tri Attack
  • Flash Cannon
  • Charge Beam

# 13 - 2.63 % (2 battles)


Magneton @ Eviolite Lv. 100 -- Sturdy

Nature: Hardy - EVs: 128 HP / 104 Def / 136 SAtk / 140 SDef (100.0 %)

  • Reflect
  • Zap Cannon
  • Lock-On
  • Signal Beam

# 14 - 1.32 % (1 battles)


Magneton @ (No Item) Lv. 100 -- Magnet Pull

Nature: Hardy - EVs: 0 (100.0 %)

  • Thunderbolt
  • Thunder Wave
  • Double Team
  • Charge Beam

# 15 - 1.32 % (1 battles)


Magneton @ Leftovers Lv. 50 -- Sturdy

Nature: Hardy - EVs: 252 Def / 252 SAtk (100.0 %)

  • (No Move)
  • Explosion
  • Signal Beam
  • Discharge

# 16 - 1.32 % (1 battles)


Magneton @ Eviolite Lv. 100 -- Sturdy

Nature: Modest - EVs: 252 Def / 252 SDef (100.0 %)

  • Toxic
  • Rain Dance
  • Discharge
  • Volt Switch

# 17 - 1.32 % (1 battles)


Magneton @ Air Balloon Lv. 100 -- Magnet Pull

Nature: Timid - EVs: 4 HP / 252 SAtk / 252 Spd (100.0 %)

  • Thunderbolt
  • Tri Attack
  • Flash Cannon
  • Volt Switch

# 18 - 1.32 % (1 battles)


Magneton @ Steelium Z Lv. 100 -- Sturdy

Nature: Bold - EVs: 36 HP / 52 Atk / 48 Def / 64 SAtk / 56 SDef / 252 Spd (100.0 %)

  • Toxic
  • Flash
  • Gyro Ball
  • Flash Cannon

# 1 - 100.00 % (1 battles)


Magneton @ Leftovers Lv. 100 -- Sturdy

Nature: Timid - EVs: 252 SAtk / 4 SDef / 252 Spd (100.0 %)

  • Reflect
  • Flash Cannon
  • Volt Switch
  • Electric Terrain