Tier Anything Goes

Global Usage: 0.09 % (12 battles)
Regular UsageLead Usage
0.08 %0.01 %

# 1 - 27.27 % (3 battles)


Oranguru @ Quick Claw Lv. 100 -- Inner Focus

Nature: Modest - EVs: 4 Def / 252 SAtk / 252 Spd (100.0 %)[Dark]

  • Substitute
  • Hidden Power
  • Trick Room
  • Psyshock

# 2 - 27.27 % (3 battles)


Oranguru @ Normalium Z Lv. 100 -- Inner Focus

Nature: Quiet - EVs: 252 HP / 4 Def / 252 SAtk (100.0 %)

  • Nature Power
  • Trick Room
  • Foul Play
  • Psychic Terrain

# 3 - 18.18 % (2 battles)


Oranguru @ Focus Sash Lv. 100 -- Inner Focus

Nature: Quiet - EVs: 252 HP / 4 Def / 252 SAtk (100.0 %)

  • Nature Power
  • Trick Room
  • Foul Play
  • Psychic Terrain

# 4 - 9.09 % (1 battles)


Oranguru @ (No Item) Lv. 100 -- Inner Focus

Nature: Hardy - EVs: 64 Atk / 76 Def / 88 SAtk / 104 SDef / 176 Spd (100.0 %)

  • Earthquake
  • Embargo
  • Stored Power
  • Instruct

# 5 - 9.09 % (1 battles)


Oranguru @ Leftovers Lv. 100 -- Inner Focus

Nature: Timid - EVs: 140 SAtk / 116 SDef / 252 Spd (100.0 %)

  • (No Move)
  • Psychic
  • Return
  • Calm Mind

# 6 - 9.09 % (1 battles)


Oranguru @ Psychium Z Lv. 100 -- Inner Focus

Nature: Quiet - EVs: 252 HP / 4 Def / 252 SAtk (100.0 %)

  • Nature Power
  • Trick Room
  • Foul Play
  • Psychic Terrain

# 1 - 100.00 % (1 battles)


Oranguru @ Quick Claw Lv. 100 -- Inner Focus

Nature: Modest - EVs: 4 Def / 252 SAtk / 252 Spd (100.0 %)[Dark]

  • Substitute
  • Hidden Power
  • Trick Room
  • Psyshock