Tier Anything Goes

Global Usage: 0.03 % (12 battles)
Regular UsageLead Usage
0.02 %0.01 %

# 1 - 57.14 % (4 battles)


Oranguru @ Quick Claw Lv. 100 -- Inner Focus

Nature: Hardy - EVs: 252 HP / 252 Spd (100.0 %)

  • Toxic
  • Nasty Plot
  • Wonder Room
  • Instruct

# 2 - 42.86 % (3 battles)


Oranguru @ Leftovers Lv. 100 -- Inner Focus

Nature: Bold - EVs: 252 HP / 252 Def (100.0 %)

  • Double Team
  • Substitute
  • Foul Play
  • Instruct

# 1 - 60.00 % (3 battles)


Oranguru @ Leftovers Lv. 100 -- Inner Focus

Nature: Bold - EVs: 252 HP / 252 Def (100.0 %)

  • Double Team
  • Substitute
  • Foul Play
  • Instruct

# 2 - 20.00 % (1 battles)


Oranguru @ Focus Sash Lv. 100 -- Inner Focus

Nature: Hardy - EVs: 252 HP / 252 Def (100.0 %)

  • Toxic
  • Double Team
  • Future Sight
  • Trick Room

# 3 - 20.00 % (1 battles)


Oranguru @ Leftovers Lv. 100 -- Telepathy

Nature: Calm - EVs: 252 HP / 36 Def / 220 SDef (100.0 %)

  • Toxic
  • Shadow Ball
  • Wonder Room
  • Instruct