Tier Anything Goes

Global Usage: 0.41 % (17 battles)
Regular UsageLead Usage
0.39 %0.02 %

# 1 - 56.25 % (9 battles)


Crabominable @ Quick Claw Lv. 100 -- Anger Point

Nature: Docile - EVs: 244 HP / 252 Atk / 4 Spd (100.0 %)

  • Earthquake
  • Crabhammer
  • Close Combat
  • Ice Hammer

# 2 - 12.50 % (2 battles)


Crabominable @ Focus Sash Lv. 100 -- Hyper Cutter

Nature: Adamant - EVs: 84 HP / 188 Atk / 132 Def / 104 Spd (100.0 %)

  • Ice Punch
  • Dizzy Punch
  • Close Combat
  • Scald

# 3 - 6.25 % (1 battles)


Crabominable @ Choice Specs Lv. 100 -- Hyper Cutter

Nature: Modest - EVs: 128 Def / 252 SAtk / 128 SDef (100.0 %)[Poison]

  • Blizzard
  • Hidden Power
  • Focus Blast
  • Scald

# 4 - 6.25 % (1 battles)


Crabominable @ Expert Belt Lv. 100 -- Iron Fist

Nature: Jolly - EVs: 252 Atk / 252 Spd (100.0 %)

  • Amnesia
  • Brick Break
  • Iron Defense
  • Power-Up Punch

# 5 - 6.25 % (1 battles)


Crabominable @ Leftovers Lv. 100 -- Hyper Cutter

Nature: Impish - EVs: 252 Def / 252 SDef (100.0 %)

  • Toxic
  • Rest
  • Swagger
  • Hail

# 6 - 6.25 % (1 battles)


Crabominable @ Leftovers Lv. 100 -- Iron Fist

Nature: Careful - EVs: 252 Def / 252 SDef (100.0 %)

  • Rest
  • Substitute
  • Sleep Talk
  • Ice Hammer

# 7 - 6.25 % (1 battles)


Crabominable @ Never-Melt Ice Lv. 100 -- Hyper Cutter

Nature: Modest - EVs: 252 HP / 252 SAtk (100.0 %)

  • Blizzard
  • Substitute
  • Attract
  • Focus Blast

# 1 - 100.00 % (1 battles)


Crabominable @ Assault Vest Lv. 100 -- Iron Fist

Nature: Adamant - EVs: 252 Atk / 252 SDef (100.0 %)

  • Earthquake
  • Crabhammer
  • Close Combat
  • Ice Hammer