Tier Anything Goes

Global Usage: 0.54 % (55 battles)
Regular UsageLead Usage
0.26 %0.27 %

# 1 - 55.56 % (15 battles)


Crabominable @ Bright Powder Lv. 100 -- Hyper Cutter

Nature: Adamant - EVs: 252 Atk / 252 Spd (100.0 %)

  • Earthquake
  • Crabhammer
  • Brick Break
  • Ice Hammer

# 2 - 29.63 % (8 battles)


Crabominable @ Fightinium Z Lv. 100 -- Hyper Cutter

Nature: Hardy - EVs: 252 Atk / 96 Def / 84 SAtk / 36 SDef (100.0 %)

  • Ice Punch
  • Dizzy Punch
  • Dynamic Punch
  • Close Combat

# 3 - 11.11 % (3 battles)


Crabominable @ Never-Melt Ice Lv. 100 -- Hyper Cutter

Nature: Hardy - EVs: 88 HP / 160 Atk / 100 Def / 76 SAtk / 32 SDef / 52 Spd (100.0 %)

  • Ice Punch
  • Dizzy Punch
  • Hail
  • Close Combat

# 4 - 3.70 % (1 battles)


Crabominable @ Quick Claw Lv. 100 -- Hyper Cutter

Nature: Adamant - EVs: 252 HP / 252 Atk (100.0 %)

  • Crabhammer
  • Brick Break
  • Bulk Up
  • Ice Hammer

# 1 - 89.29 % (25 battles)


Crabominable @ Focus Sash Lv. 100 -- Hyper Cutter

Nature: Adamant - EVs: 252 Atk / 92 Def / 164 SDef (100.0 %)

  • Endeavor
  • Close Combat
  • Avalanche
  • Ice Hammer

# 2 - 7.14 % (2 battles)


Crabominable @ Fightinium Z Lv. 100 -- Hyper Cutter

Nature: Hardy - EVs: 252 Atk / 96 Def / 84 SAtk / 36 SDef (100.0 %)

  • Ice Punch
  • Dizzy Punch
  • Dynamic Punch
  • Close Combat

# 3 - 3.57 % (1 battles)


Crabominable @ Leftovers Lv. 100 -- Iron Fist

Nature: Hardy - EVs: 0 (100.0 %)

  • (No Move)
  • (No Move)
  • (No Move)
  • Work Up