Tier Anything Goes

Global Usage: 0.76 % (65 battles)
Regular UsageLead Usage
0.71 %0.05 %

# 1 - 62.30 % (38 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Bold - EVs: 144 HP / 248 Def / 4 SAtk / 108 SDef / 4 Spd (100.0 %)

  • Recover
  • Confuse Ray
  • Taunt
  • Scald

# 2 - 21.31 % (13 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Modest - EVs: 252 Def / 4 SAtk / 252 Spd (100.0 %)

  • Toxic
  • Attract
  • Shadow Ball
  • Water Spout

# 3 - 6.56 % (4 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Hardy - EVs: 252 HP / 252 SDef (100.0 %)

  • Toxic
  • Recover
  • Trick Room
  • Scald

# 4 - 4.92 % (3 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Calm - EVs: 252 HP / 252 SDef (100.0 %)

  • Ice Beam
  • Psych Up
  • Shadow Ball
  • Scald

# 5 - 1.64 % (1 battles)


Jellicent @ (No Item) Lv. 100 -- Cursed Body

Nature: Modest - EVs: 252 HP / 252 SAtk / 4 Spd (100.0 %)

  • Recover
  • Confuse Ray
  • Scald
  • Hex

# 6 - 1.64 % (1 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Calm - EVs: 252 HP / 4 SAtk / 252 SDef (100.0 %)

  • Ice Beam
  • Recover
  • Shadow Ball
  • Scald

# 7 - 1.64 % (1 battles)


Jellicent @ Leftovers Lv. 100 -- Cursed Body

Nature: Hardy - EVs: 252 HP / 144 Def / 112 SDef (100.0 %)

  • Confuse Ray
  • Acid Armor
  • Rest
  • Will-O-Wisp

# 1 - 75.00 % (3 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Bold - EVs: 248 HP / 252 Def / 8 SDef (100.0 %)

  • Recover
  • Will-O-Wisp
  • Taunt
  • Scald

# 2 - 25.00 % (1 battles)


Jellicent @ Leftovers Lv. 100 -- Water Absorb

Nature: Modest - EVs: 252 Def / 4 SAtk / 252 Spd (100.0 %)

  • Toxic
  • Attract
  • Shadow Ball
  • Water Spout