Tier Anything Goes

Global Usage: 0.46 % (27 battles)
Regular UsageLead Usage
0.32 %0.14 %

# 1 - 42.11 % (8 battles)


Reuniclus @ Light Clay Lv. 100 -- Regenerator

Nature: Modest - EVs: 252 HP / 252 SAtk / 4 Spd (100.0 %)

  • Night Shade
  • Light Screen
  • Reflect
  • Protect

# 2 - 26.32 % (5 battles)


Reuniclus @ Life Orb Lv. 100 -- Magic Guard

Nature: Modest - EVs: 148 Def / 252 SAtk / 108 SDef (100.0 %)

  • Psychic
  • Confuse Ray
  • Signal Beam
  • Trick Room

# 3 - 21.05 % (4 battles)


Reuniclus @ Leftovers Lv. 100 -- Regenerator

Nature: Hardy - EVs: 252 HP / 140 Def / 4 SAtk / 112 SDef (100.0 %)

  • Toxic
  • Double Team
  • Future Sight
  • Calm Mind

# 4 - 5.26 % (1 battles)


Reuniclus @ Leftovers Lv. 100 -- Magic Guard

Nature: Jolly - EVs: 252 HP / 4 SAtk / 252 SDef (100.0 %)

  • Psychic
  • Night Shade
  • Focus Blast
  • Wonder Room

# 5 - 5.26 % (1 battles)


Reuniclus @ Life Orb Lv. 100 -- Magic Guard

Nature: Relaxed - EVs: 252 HP / 128 Def / 128 SDef (100.0 %)

  • Psychic
  • Recover
  • Focus Blast
  • Trick Room

# 1 - 50.00 % (4 battles)


Reuniclus @ Leftovers Lv. 100 -- Regenerator

Nature: Hardy - EVs: 252 HP / 140 Def / 4 SAtk / 112 SDef (100.0 %)

  • Toxic
  • Double Team
  • Future Sight
  • Calm Mind

# 2 - 37.50 % (3 battles)


Reuniclus @ Life Orb Lv. 100 -- Magic Guard

Nature: Modest - EVs: 148 Def / 252 SAtk / 108 SDef (100.0 %)

  • Psychic
  • Confuse Ray
  • Signal Beam
  • Trick Room

# 3 - 12.50 % (1 battles)


Reuniclus @ Mind Plate Lv. 100 -- Magic Guard

Nature: Modest - EVs: 164 Def / 252 SAtk / 92 SDef (100.0 %)

  • Psychic
  • Recover
  • Calm Mind
  • Trick Room