Tier Anything Goes

Global Usage: 0.30 % (18 battles)
Regular UsageLead Usage
0.15 %0.15 %

# 1 - 66.67 % (6 battles)


Solosis @ Focus Sash Lv. 1 -- Magic Guard

Nature: Hardy - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • (No Move)
  • (No Move)
  • Endeavor
  • Trick Room

# 2 - 22.22 % (2 battles)


Solosis @ Focus Sash Lv. 1 -- Magic Guard

Nature: Hardy - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Thunder Wave
  • Swagger
  • Endeavor
  • Trick Room

# 3 - 11.11 % (1 battles)


Solosis @ Life Orb Lv. 100 -- Magic Guard

Nature: Modest - EVs: 252 HP / 252 SAtk / 4 SDef (100.0 %)

  • Thunder
  • Psychic
  • Flash Cannon
  • Trick Room

# 1 - 55.56 % (5 battles)


Solosis @ Focus Sash Lv. 1 -- Magic Guard

Nature: Hardy - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • (No Move)
  • (No Move)
  • Endeavor
  • Trick Room

# 2 - 22.22 % (2 battles)


Solosis @ Focus Sash Lv. 1 -- Magic Guard

Nature: Hardy - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Thunder Wave
  • Swagger
  • Endeavor
  • Trick Room

# 3 - 11.11 % (1 battles)


Solosis @ Focus Sash Lv. 1 -- Overcoat

Nature: Hardy - EVs: 0 (100.0 %)

  • Thunder Wave
  • Confuse Ray
  • Protect
  • Pain Split

# 4 - 11.11 % (1 battles)


Solosis @ Focus Sash Lv. 100 -- Magic Guard

Nature: Bold - EVs: 0 (100.0 %)

  • Double Team
  • Recover
  • Confuse Ray
  • Endeavor