Tier Anything Goes

Global Usage: 0.16 % (23 battles)
Regular UsageLead Usage
0.16 %0.00 %

# 1 - 39.13 % (9 battles)


Stoutland @ Choice Band Lv. 100 -- Sand Rush

Nature: Adamant - EVs: 252 Atk / 252 Spd (100.0 %)

  • (No Move)
  • Dig
  • Superpower
  • Retaliate

# 2 - 17.39 % (4 battles)


Stoutland @ Choice Band Lv. 100 -- Sand Rush

Nature: Hardy - EVs: 252 Atk / 252 Spd (100.0 %)

  • Return
  • Ice Fang
  • Iron Head
  • Wild Charge

# 3 - 13.04 % (3 battles)


Stoutland @ Leftovers Lv. 100 -- Intimidate

Nature: Jolly - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)[Dark]

  • Roar
  • Hidden Power
  • Crunch
  • Play Rough

# 4 - 8.70 % (2 battles)


Stoutland @ Choice Band Lv. 100 -- Sand Rush

Nature: Adamant - EVs: 252 Atk / 252 Spd (100.0 %)

  • Dig
  • Crunch
  • Superpower
  • Retaliate

# 5 - 8.70 % (2 battles)


Stoutland @ Life Orb Lv. 100 -- Sand Rush

Nature: Adamant - EVs: 128 HP / 252 Atk / 4 SDef / 124 Spd (100.0 %)

  • Return
  • Crunch
  • Ice Fang
  • Fire Fang

# 6 - 4.35 % (1 battles)


Stoutland @ Choice Band Lv. 100 -- Sand Rush

Nature: Adamant - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Return
  • Pursuit
  • Superpower
  • Wild Charge

# 7 - 4.35 % (1 battles)


Stoutland @ Leftovers Lv. 100 -- Intimidate

Nature: Adamant - EVs: 12 HP / 252 Atk / 120 Def / 124 SDef (100.0 %)

  • Thunder Wave
  • Facade
  • Yawn
  • Play Rough

# 8 - 4.35 % (1 battles)


Stoutland @ Life Orb Lv. 100 -- Sand Rush

Nature: Adamant - EVs: 132 HP / 252 Atk / 124 Spd (100.0 %)

  • Return
  • Crunch
  • Ice Fang
  • Wild Charge