Tier Anything Goes

Global Usage: 0.23 % (23 battles)
Regular UsageLead Usage
0.23 %0.00 %

# 1 - 34.78 % (8 battles)


Luxray @ Magnet Lv. 100 -- Intimidate

Nature: Hardy - EVs: 36 HP / 252 Atk / 220 Spd (100.0 %)

  • Thunder Wave
  • Quick Attack
  • Crunch
  • Wild Charge

# 2 - 21.74 % (5 battles)


Luxray @ (No Item) Lv. 100 -- Rivalry

Nature: Hardy - EVs: 36 SAtk / 244 SDef / 228 Spd (100.0 %)

  • Attract
  • Crunch
  • Superpower
  • Giga Impact

# 3 - 21.74 % (5 battles)


Luxray @ Leftovers Lv. 100 -- Rivalry

Nature: Adamant - EVs: 252 HP / 252 Atk (100.0 %)

  • Roar
  • Double Team
  • Protect
  • Discharge

# 4 - 8.70 % (2 battles)


Luxray @ Leftovers Lv. 100 -- Rivalry

Nature: Adamant - EVs: 252 HP / 252 Atk (100.0 %)

  • Bite
  • Protect
  • Thunder Fang
  • Ice Fang

# 5 - 8.70 % (2 battles)


Luxray @ Quick Claw Lv. 100 -- Rivalry

Nature: Adamant - EVs: 252 HP / 252 Atk (100.0 %)

  • Bite
  • Quick Attack
  • Spark
  • Ice Fang

# 6 - 4.35 % (1 battles)


Luxray @ Zap Plate Lv. 100 -- Intimidate

Nature: Docile - EVs: 4 SAtk / 252 SDef / 252 Spd (100.0 %)

  • Thunderbolt
  • Crunch
  • Ice Fang
  • Volt Switch