Tier Anything Goes

Global Usage: 1.83 % (103 battles)
Regular UsageLead Usage
1.74 %0.09 %

# 1 - 30.61 % (30 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Adamant - EVs: 252 Atk / 252 Spd (100.0 %)

  • Drain Punch
  • Bullet Punch
  • Zen Headbutt
  • Power-Up Punch

# 2 - 29.59 % (29 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Hardy - EVs: 4 HP / 252 Atk / 252 SAtk (100.0 %)

  • Ice Punch
  • Dynamic Punch
  • Fake Out
  • Drain Punch

# 3 - 9.18 % (9 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Jolly - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Ice Punch
  • Thunder Punch
  • Drain Punch
  • Bullet Punch

# 4 - 6.12 % (6 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Jolly - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Thunder Punch
  • High Jump Kick
  • Protect
  • Psycho Cut

# 5 - 5.10 % (5 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Adamant - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Ice Punch
  • High Jump Kick
  • Fake Out
  • Bullet Punch

# 6 - 4.08 % (4 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Jolly - EVs: 252 Atk (100.0 %)

  • Ice Punch
  • Substitute
  • Drain Punch
  • Zen Headbutt

# 7 - 3.06 % (3 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Jolly - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Ice Punch
  • High Jump Kick
  • Fake Out
  • Psycho Cut

# 8 - 2.04 % (2 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Jolly - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Fire Punch
  • Thunder Punch
  • Protect
  • Fake Out

# 9 - 2.04 % (2 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Jolly - EVs: 252 Atk / 4 Def / 252 Spd (100.0 %)

  • Ice Punch
  • High Jump Kick
  • Bullet Punch
  • Zen Headbutt

# 10 - 2.04 % (2 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Jolly - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Ice Punch
  • Fake Out
  • Drain Punch
  • Bullet Punch

# 11 - 2.04 % (2 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Jolly - EVs: 252 Atk / 252 Spd (100.0 %)

  • Thunder Punch
  • Fake Out
  • Drain Punch
  • Bullet Punch

# 12 - 1.02 % (1 battles)


Medicham @ Assault Vest Lv. 100 -- Telepathy

Nature: Hardy - EVs: 44 Atk / 172 Def / 40 SAtk / 252 Spd (100.0 %)

  • Recover
  • Psych Up
  • Drain Punch
  • Zen Headbutt

# 13 - 1.02 % (1 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Jolly - EVs: 252 Atk / 252 Spd (100.0 %)

  • Ice Punch
  • High Jump Kick
  • Drain Punch
  • Psycho Cut

# 14 - 1.02 % (1 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Hardy - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Ice Punch
  • Detect
  • Drain Punch
  • Zen Headbutt

# 15 - 1.02 % (1 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Jolly - EVs: 252 Atk / 252 Spd (100.0 %)

  • Fake Out
  • Drain Punch
  • Bullet Punch
  • Work Up

# 1 - 40.00 % (2 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Jolly - EVs: 252 Atk / 252 Spd (100.0 %)

  • Fake Out
  • Drain Punch
  • Bullet Punch
  • Work Up

# 2 - 20.00 % (1 battles)


Medicham @ Assault Vest Lv. 100 -- Telepathy

Nature: Hardy - EVs: 44 Atk / 172 Def / 40 SAtk / 252 Spd (100.0 %)

  • Recover
  • Psych Up
  • Drain Punch
  • Zen Headbutt

# 3 - 20.00 % (1 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Hardy - EVs: 4 HP / 252 Atk / 252 SAtk (100.0 %)

  • Ice Punch
  • Dynamic Punch
  • Fake Out
  • Drain Punch

# 4 - 20.00 % (1 battles)


Medicham @ Medichamite Lv. 100 -- Pure Power

Nature: Jolly - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • High Jump Kick
  • Fake Out
  • Poison Jab
  • Psycho Cut