Tier Anything Goes

Global Usage: 0.58 % (30 battles)
Regular UsageLead Usage
0.48 %0.10 %

# 1 - 44.00 % (11 battles)


Lanturn @ Focus Sash Lv. 100 -- Volt Absorb

Nature: Hardy - EVs: 72 Def / 252 SAtk / 184 Spd (54.5 %)

Nature: Hardy - EVs: 252 SAtk / 72 SDef / 184 Spd (45.5 %)

  • Surf
  • Thunderbolt
  • Toxic
  • Confuse Ray

# 2 - 28.00 % (7 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Bold - EVs: 240 HP / 160 Def / 108 SDef (100.0 %)

  • Toxic
  • Icy Wind
  • Heal Bell
  • Volt Switch

# 3 - 16.00 % (4 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Calm - EVs: 252 HP / 4 SAtk / 252 SDef (100.0 %)

  • Thunder Wave
  • Thunder
  • Confuse Ray
  • Heal Bell

# 4 - 12.00 % (3 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Calm - EVs: 252 HP / 252 SDef / 4 Spd (100.0 %)

  • Thunder Wave
  • Attract
  • Heal Bell
  • Scald

# 1 - 80.00 % (4 battles)


Lanturn @ Focus Sash Lv. 100 -- Volt Absorb

Nature: Hardy - EVs: 252 SAtk / 72 SDef / 184 Spd (50.0 %)

Nature: Hardy - EVs: 72 Def / 252 SAtk / 184 Spd (50.0 %)

  • Surf
  • Thunderbolt
  • Toxic
  • Confuse Ray

# 2 - 20.00 % (1 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Hardy - EVs: 200 HP / 252 SAtk / 56 SDef (100.0 %)

  • Toxic
  • Heal Bell
  • Scald
  • Volt Switch