Tier Anything Goes

Global Usage: 2.83 % (175 battles)
Regular UsageLead Usage
2.48 %0.36 %

# 1 - 35.29 % (54 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Hardy - EVs: 252 HP / 4 Def / 252 SDef (100.0 %)

  • Hydro Pump
  • Ice Beam
  • Confuse Ray
  • Discharge

# 2 - 26.14 % (40 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Hardy - EVs: 252 HP / 4 Def / 252 SDef (100.0 %)

  • Hydro Pump
  • Toxic
  • Discharge
  • Soak

# 3 - 11.76 % (18 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Calm - EVs: 252 HP / 252 SDef (100.0 %)

  • Surf
  • Ice Beam
  • Confuse Ray
  • Discharge

# 4 - 11.11 % (17 battles)


Lanturn @ Shell Bell Lv. 100 -- Volt Absorb

Nature: Modest - EVs: 40 HP / 252 SAtk / 216 SDef (100.0 %)

  • Ice Beam
  • Signal Beam
  • Discharge
  • Scald

# 5 - 2.61 % (4 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Modest - EVs: 132 Def / 124 SAtk / 252 SDef (100.0 %)

  • Confuse Ray
  • Charge Beam
  • Electro Ball
  • Scald

# 6 - 2.61 % (4 battles)


Lanturn @ Quick Claw Lv. 100 -- Volt Absorb

Nature: Naive - EVs: 116 HP / 32 Atk / 100 Def / 128 SAtk / 44 SDef / 88 Spd (100.0 %)

  • Surf
  • Thunder
  • Protect
  • Rain Dance

# 7 - 1.96 % (3 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Timid - EVs: 252 HP / 4 SAtk / 252 Spd (100.0 %)

  • Thunder
  • Rain Dance
  • Scald
  • Volt Switch

# 8 - 1.31 % (2 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Timid - EVs: 252 HP / 4 SAtk / 252 Spd (100.0 %)

  • Hydro Pump
  • Thunder Wave
  • Heal Bell
  • Rain Dance

# 9 - 1.31 % (2 battles)


Lanturn @ Leftovers Lv. 100 -- Water Absorb

Nature: Bold - EVs: 160 HP / 192 SAtk / 156 SDef (100.0 %)

  • Toxic
  • Protect
  • Scald
  • Volt Switch

# 10 - 1.31 % (2 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Calm - EVs: 252 HP / 252 Def / 4 SDef (100.0 %)

  • Confuse Ray
  • Protect
  • Heal Bell
  • Volt Switch

# 11 - 1.31 % (2 battles)


Lanturn @ Assault Vest Lv. 100 -- Volt Absorb

Nature: Modest - EVs: 252 HP / 252 SDef (100.0 %)

  • Surf
  • Thunderbolt
  • Signal Beam
  • Volt Switch

# 12 - 0.65 % (1 battles)


Lanturn @ (No Item) Lv. 100 -- Water Absorb

Nature: Hardy - EVs: 120 HP / 112 Def / 148 SAtk / 128 SDef (100.0 %)

  • Surf
  • Thunderbolt
  • Confuse Ray
  • Aqua Ring

# 13 - 0.65 % (1 battles)


Lanturn @ (No Item) Lv. 100 -- Volt Absorb

Nature: Quirky - EVs: 252 HP / 144 Atk / 112 Spd (100.0 %)

  • Ice Beam
  • Dive
  • Volt Switch
  • Ion Deluge

# 14 - 0.65 % (1 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Calm - EVs: 252 HP / 252 SDef / 4 Spd (100.0 %)

  • Thunder Wave
  • Heal Bell
  • Scald
  • Volt Switch

# 15 - 0.65 % (1 battles)


Lanturn @ Air Balloon Lv. 100 -- Volt Absorb

Nature: Calm - EVs: 252 HP / 252 Def / 4 SDef (100.0 %)

  • Confuse Ray
  • Signal Beam
  • Discharge
  • Dazzling Gleam

# 16 - 0.65 % (1 battles)


Lanturn @ Sitrus Berry Lv. 100 -- Volt Absorb

Nature: Modest - EVs: 252 HP / 112 Def / 140 SAtk (100.0 %)

  • Confuse Ray
  • Heal Bell
  • Scald
  • Volt Switch

# 1 - 72.73 % (16 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Hardy - EVs: 252 HP / 4 Def / 252 SDef (100.0 %)

  • Hydro Pump
  • Toxic
  • Discharge
  • Soak

# 2 - 18.18 % (4 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Hardy - EVs: 252 HP / 4 Def / 252 SDef (100.0 %)

  • Hydro Pump
  • Ice Beam
  • Confuse Ray
  • Discharge

# 3 - 4.55 % (1 battles)


Lanturn @ Leftovers Lv. 100 -- Volt Absorb

Nature: Modest - EVs: 4 SAtk / 252 SDef / 252 Spd (100.0 %)

  • Charge
  • Aqua Ring
  • Discharge
  • Soak

# 4 - 4.55 % (1 battles)


Lanturn @ Shell Bell Lv. 100 -- Volt Absorb

Nature: Modest - EVs: 40 HP / 252 SAtk / 216 SDef (100.0 %)

  • Ice Beam
  • Signal Beam
  • Discharge
  • Scald