Tier Anything Goes

Global Usage: 2.28 % (141 battles)
Regular UsageLead Usage
2.09 %0.19 %

# 1 - 48.84 % (63 battles)


Eevee @ Eevium Z Lv. 100 -- Anticipation

Nature: Jolly - EVs: 252 HP / 252 Spd (87.3 %)

Nature: Jolly - EVs: 252 HP / 4 SDef / 252 Spd (12.7 %)

  • Substitute
  • Protect
  • Baton Pass
  • Last Resort

# 2 - 20.16 % (26 battles)


Eevee @ Eevium Z Lv. 100 -- Anticipation

Nature: Timid - EVs: 252 HP / 4 Def / 252 Spd (100.0 %)

  • (No Move)
  • Substitute
  • Baton Pass
  • Last Resort

# 3 - 10.08 % (13 battles)


Eevee @ Eevium Z Lv. 100 -- Adaptability

Nature: Jolly - EVs: 252 HP / 4 Def / 252 Spd (100.0 %)

  • Substitute
  • Baton Pass
  • Yawn
  • Last Resort

# 4 - 6.98 % (9 battles)


Eevee @ Eevium Z Lv. 100 -- Run Away

Nature: Timid - EVs: 252 HP / 4 Def / 252 Spd (100.0 %)

  • Substitute
  • Mud-Slap
  • Baton Pass
  • Last Resort

# 5 - 3.10 % (4 battles)


Eevee @ Eevium Z Lv. 100 -- Anticipation

Nature: Careful - EVs: 212 HP / 100 SDef / 196 Spd (100.0 %)

  • Snore
  • Baton Pass
  • Helping Hand
  • Yawn

# 6 - 1.55 % (2 battles)


Eevee @ Focus Sash Lv. 100 -- Run Away

Nature: Docile - EVs: 96 HP / 52 Atk / 76 Def / 32 SAtk / 60 SDef / 44 Spd (100.0 %)

  • (No Move)
  • (No Move)
  • Protect
  • Last Resort

# 7 - 1.55 % (2 battles)


Eevee @ Eevium Z Lv. 100 -- Adaptability

Nature: Calm - EVs: 4 HP / 252 SDef / 252 Spd (100.0 %)

  • Toxic
  • Attract
  • Baton Pass
  • Last Resort

# 8 - 1.55 % (2 battles)


Eevee @ Eevium Z Lv. 100 -- Anticipation

Nature: Timid - EVs: 224 HP / 20 Def / 52 SAtk / 4 SDef / 204 Spd (100.0 %)

  • Substitute
  • Baton Pass
  • Last Resort
  • Stored Power

# 9 - 0.78 % (1 battles)


Eevee @ Leftovers Lv. 100 -- Anticipation

Nature: Hardy - EVs: 252 HP / 252 Atk / 4 Def (100.0 %)

  • (No Move)
  • Protect
  • Heal Bell
  • Last Resort

# 10 - 0.78 % (1 battles)


Eevee @ Berry Juice Lv. 100 -- Run Away

Nature: Relaxed - EVs: 12 Atk / 76 Def / 4 SAtk / 220 SDef / 196 Spd (100.0 %)

  • Take Down
  • Charm
  • Heal Bell
  • Covet

# 11 - 0.78 % (1 battles)


Eevee @ Eevium Z Lv. 100 -- Adaptability

Nature: Hardy - EVs: 0 (100.0 %)

  • (No Move)
  • Toxic
  • Protect
  • Baton Pass

# 12 - 0.78 % (1 battles)


Eevee @ Eevium Z Lv. 100 -- Adaptability

Nature: Hardy - EVs: 0 (100.0 %)

  • Growl
  • Rest
  • Baton Pass
  • Stored Power

# 13 - 0.78 % (1 battles)


Eevee @ Eevium Z Lv. 100 -- Run Away

Nature: Hardy - EVs: 240 HP / 36 Def / 16 SDef / 216 Spd (100.0 %)

  • Sing
  • Substitute
  • Baton Pass
  • Last Resort

# 14 - 0.78 % (1 battles)


Eevee @ Eevium Z Lv. 100 -- Adaptability

Nature: Timid - EVs: 4 HP / 252 Def / 252 Spd (100.0 %)

  • Quick Attack
  • Protect
  • Baton Pass
  • Yawn

# 15 - 0.78 % (1 battles)


Eevee @ Eevium Z Lv. 100 -- Adaptability

Nature: Jolly - EVs: 252 HP / 4 Atk / 252 Spd (100.0 %)

  • Substitute
  • Return
  • Baton Pass
  • Last Resort

# 16 - 0.78 % (1 battles)


Eevee @ Eevium Z Lv. 100 -- Adaptability

Nature: Jolly - EVs: 252 HP / 4 SAtk / 252 Spd (100.0 %)

  • Heal Bell
  • Baton Pass
  • Last Resort
  • Stored Power

# 1 - 50.00 % (6 battles)


Eevee @ Eevium Z Lv. 100 -- Adaptability

Nature: Jolly - EVs: 252 HP / 228 Def / 28 SDef (100.0 %)

  • Toxic
  • Quick Attack
  • Baton Pass
  • Last Resort

# 2 - 25.00 % (3 battles)


Eevee @ Leftovers Lv. 100 -- Anticipation

Nature: Hardy - EVs: 252 HP / 252 Atk / 4 Def (100.0 %)

  • (No Move)
  • Protect
  • Heal Bell
  • Last Resort

# 3 - 16.67 % (2 battles)


Eevee @ Eevium Z Lv. 100 -- Adaptability

Nature: Calm - EVs: 4 HP / 252 SDef / 252 Spd (100.0 %)

  • Toxic
  • Attract
  • Baton Pass
  • Last Resort

# 4 - 8.33 % (1 battles)


Eevee @ Eevium Z Lv. 100 -- Run Away

Nature: Timid - EVs: 252 HP / 4 Def / 252 Spd (100.0 %)

  • Substitute
  • Mud-Slap
  • Baton Pass
  • Last Resort