Tier Anything Goes

Global Usage: 0.74 % (44 battles)
Regular UsageLead Usage
0.71 %0.03 %

# 1 - 57.14 % (24 battles)


Pinsir @ Life Orb Lv. 100 -- Hyper Cutter

Nature: Adamant - EVs: 252 Atk / 4 Def / 252 Spd (100.0 %)

  • Earthquake
  • Return
  • Vital Throw
  • Close Combat

# 2 - 14.29 % (6 battles)


Pinsir @ Pinsirite Lv. 100 -- Hyper Cutter

Nature: Jolly - EVs: 252 Atk / 252 Spd (100.0 %)

  • Swords Dance
  • Earthquake
  • Return
  • X-Scissor

# 3 - 7.14 % (3 battles)


Pinsir @ Pinsirite Lv. 100 -- Mold Breaker

Nature: Hardy - EVs: 0 (100.0 %)

  • Swords Dance
  • Quick Attack
  • Return
  • Stone Edge

# 4 - 7.14 % (3 battles)


Pinsir @ Pinsirite Lv. 100 -- Moxie

Nature: Adamant - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Quick Attack
  • Return
  • Close Combat
  • Stone Edge

# 5 - 4.76 % (2 battles)


Pinsir @ Pinsirite Lv. 100 -- Moxie

Nature: Hardy - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Swords Dance
  • Quick Attack
  • Return
  • Close Combat

# 6 - 2.38 % (1 battles)


Pinsir @ Pinsirite Lv. 100 -- Moxie

Nature: Jolly - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Swords Dance
  • Earthquake
  • Quick Attack
  • Return

# 7 - 2.38 % (1 battles)


Pinsir @ Pinsirite Lv. 100 -- Hyper Cutter

Nature: Adamant - EVs: 0 (100.0 %)

  • Swords Dance
  • Earthquake
  • Quick Attack
  • Frustration

# 8 - 2.38 % (1 battles)


Pinsir @ Pinsirite Lv. 100 -- Hyper Cutter

Nature: Adamant - EVs: 4 Def / 252 SDef / 252 Spd (100.0 %)

  • Swords Dance
  • Earthquake
  • Double Team
  • X-Scissor

# 9 - 2.38 % (1 battles)


Pinsir @ Pinsirite Lv. 100 -- Moxie

Nature: Adamant - EVs: 132 HP / 252 Atk / 124 Spd (100.0 %)

  • Swords Dance
  • Revenge
  • Close Combat
  • Double Hit

# 1 - 50.00 % (1 battles)


Pinsir @ Pinsirite Lv. 100 -- Hyper Cutter

Nature: Adamant - EVs: 0 (100.0 %)

  • Swords Dance
  • Earthquake
  • Quick Attack
  • Frustration

# 2 - 50.00 % (1 battles)


Pinsir @ Pinsirite Lv. 100 -- Moxie

Nature: Hardy - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Swords Dance
  • Quick Attack
  • Return
  • Close Combat