Tier Anything Goes

Global Usage: 0.30 % (83 battles)
Regular UsageLead Usage
0.26 %0.04 %

# 1 - 33.33 % (24 battles)


Electrode @ Air Balloon Lv. 100 -- Static

Nature: Modest - EVs: 252 HP / 252 SAtk / 4 Spd (100.0 %)

  • Thunderbolt
  • Toxic
  • Protect
  • Signal Beam

# 2 - 11.11 % (8 battles)


Electrode @ Focus Sash Lv. 100 -- Aftermath

Nature: Timid - EVs: 252 SAtk / 252 Spd (100.0 %)

  • Thunderbolt
  • Double Team
  • Mirror Coat
  • Signal Beam

# 3 - 9.72 % (7 battles)


Electrode @ Magnet Lv. 100 -- Static

Nature: Mild - EVs: 252 SAtk / 252 Spd (100.0 %)

  • Explosion
  • Signal Beam
  • Electro Ball
  • Volt Switch

# 4 - 6.94 % (5 battles)


Electrode @ Wise Glasses Lv. 100 -- Soundproof

Nature: Modest - EVs: 252 SAtk / 252 Spd (100.0 %)

  • Double Team
  • Magnet Rise
  • Discharge
  • Electro Ball

# 5 - 4.17 % (3 battles)


Electrode @ (No Item) Lv. 100 -- Aftermath

Nature: Modest - EVs: 252 SAtk / 252 Spd (100.0 %)

  • Sonic Boom
  • Swift
  • Mirror Coat
  • Discharge

# 6 - 4.17 % (3 battles)


Electrode @ Focus Sash Lv. 100 -- Soundproof (33.3 %) / Static (66.7 %)

Nature: Hasty - EVs: 252 Atk / 4 SDef / 252 Spd (100.0 %)

  • Flash
  • Explosion
  • Snore
  • Spark

# 7 - 4.17 % (3 battles)


Electrode @ Red Card Lv. 100 -- Aftermath

Nature: Calm - EVs: 252 SDef / 252 Spd (100.0 %)

  • Double Team
  • Mirror Coat
  • Signal Beam
  • Volt Switch

# 8 - 2.78 % (2 battles)


Electrode @ Life Orb Lv. 100 -- Aftermath

Nature: Hasty - EVs: 4 HP / 252 Atk / 252 Spd (50.0 %)

Nature: Naive - EVs: 4 HP / 252 Atk / 252 Spd (50.0 %)

  • Explosion
  • Protect
  • Swagger
  • Wild Charge

# 9 - 2.78 % (2 battles)


Electrode @ Air Balloon Lv. 100 -- Aftermath

Nature: Lonely - EVs: 252 Atk / 252 Spd (100.0 %)

  • Explosion
  • Taunt
  • Electro Ball
  • Foul Play

# 10 - 2.78 % (2 battles)


Electrode @ Normal Gem Lv. 100 -- Soundproof

Nature: Timid - EVs: 252 SAtk / 252 Spd (100.0 %)

  • Thunderbolt
  • Explosion
  • Substitute
  • Discharge

# 11 - 1.39 % (1 battles)


Electrode @ (No Item) Lv. 50 -- Static

Nature: Hardy - EVs: 0 (100.0 %)

  • Thunderbolt
  • Signal Beam
  • Gyro Ball
  • Volt Switch

# 12 - 1.39 % (1 battles)


Electrode @ (No Item) Lv. 100 -- Aftermath

Nature: Jolly - EVs: 252 HP / 252 Spd (100.0 %)

  • Explosion
  • Sleep Talk
  • Torment
  • Eerie Impulse

# 13 - 1.39 % (1 battles)


Electrode @ Choice Specs Lv. 100 -- Aftermath

Nature: Jolly - EVs: 252 Atk / 252 Spd (100.0 %)

  • (No Move)
  • (No Move)
  • (No Move)
  • Explosion

# 14 - 1.39 % (1 battles)


Electrode @ Focus Sash Lv. 100 -- Aftermath

Nature: Timid - EVs: 252 HP / 136 SAtk / 120 Spd (100.0 %)

  • Toxic
  • Double Team
  • Explosion
  • Torment

# 15 - 1.39 % (1 battles)


Electrode @ Focus Sash Lv. 100 -- Static

Nature: Careful - EVs: 4 Def / 252 SAtk / 252 Spd (100.0 %)

  • Toxic
  • Spark
  • Foul Play
  • Volt Switch

# 16 - 1.39 % (1 battles)


Electrode @ Focus Sash Lv. 100 -- Aftermath

Nature: Adamant - EVs: 252 Atk / 252 Spd (100.0 %)

  • Light Screen
  • Reflect
  • Explosion
  • Wild Charge

# 17 - 1.39 % (1 battles)


Electrode @ Focus Sash Lv. 100 -- Static

Nature: Hasty - EVs: 252 Atk / 4 SDef / 252 Spd (100.0 %)

  • Explosion
  • Snore
  • Spark
  • Taunt

# 18 - 1.39 % (1 battles)


Electrode @ Leftovers Lv. 100 -- Soundproof

Nature: Impish - EVs: 120 HP / 176 Def / 168 SDef / 44 Spd (100.0 %)

  • Thunderbolt
  • Light Screen
  • Explosion
  • Substitute

# 19 - 1.39 % (1 battles)


Electrode @ Life Orb Lv. 100 -- Aftermath

Nature: Hardy - EVs: 252 Atk / 4 Def / 252 Spd (100.0 %)

  • Toxic
  • Double Team
  • Explosion
  • Return

# 20 - 1.39 % (1 battles)


Electrode @ Quick Claw Lv. 100 -- Aftermath

Nature: Hardy - EVs: 252 HP / 252 Atk (100.0 %)

  • (No Move)
  • Explosion
  • Magic Coat
  • Shock Wave

# 21 - 1.39 % (1 battles)


Electrode @ Quick Claw Lv. 100 -- Soundproof

Nature: Modest - EVs: 0 (100.0 %)

  • Thunderbolt
  • Swift
  • Explosion
  • Substitute

# 22 - 1.39 % (1 battles)


Electrode @ Air Balloon Lv. 100 -- Aftermath

Nature: Modest - EVs: 156 HP / 252 SAtk / 100 Spd (100.0 %)

  • Thunderbolt
  • Toxic
  • Explosion
  • Torment

# 23 - 1.39 % (1 battles)


Electrode @ Figy Berry Lv. 100 -- Static

Nature: Naive - EVs: 252 HP / 252 Spd (100.0 %)

  • Self-Destruct
  • Spark
  • Gyro Ball
  • Electro Ball

# 1 - 18.18 % (2 battles)


Electrode @ (No Item) Lv. 50 -- Static

Nature: Hardy - EVs: 0 (100.0 %)

  • Thunderbolt
  • Explosion
  • Magnet Rise
  • Volt Switch

# 2 - 18.18 % (2 battles)


Electrode @ Life Orb Lv. 100 -- Aftermath

Nature: Adamant - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Explosion
  • Rest
  • Protect
  • Spark

# 3 - 9.09 % (1 battles)


Electrode @ (No Item) Lv. 100 -- Aftermath

Nature: Modest - EVs: 252 SAtk / 252 Spd (100.0 %)

  • Sonic Boom
  • Swift
  • Mirror Coat
  • Discharge

# 4 - 9.09 % (1 battles)


Electrode @ Focus Sash Lv. 100 -- Aftermath

Nature: Timid - EVs: 252 HP / 4 Def / 128 SAtk / 124 Spd (100.0 %)

  • Toxic
  • Explosion
  • Protect
  • Signal Beam

# 5 - 9.09 % (1 battles)


Electrode @ Focus Sash Lv. 100 -- Static

Nature: Careful - EVs: 4 Def / 252 SAtk / 252 Spd (100.0 %)

  • Toxic
  • Spark
  • Foul Play
  • Volt Switch

# 6 - 9.09 % (1 battles)


Electrode @ Focus Sash Lv. 100 -- Aftermath

Nature: Jolly - EVs: 252 Atk / 252 Spd (100.0 %)

  • Mimic
  • Explosion
  • Taunt
  • Volt Switch

# 7 - 9.09 % (1 battles)


Electrode @ Focus Sash Lv. 100 -- Static

Nature: Hasty - EVs: 252 Atk / 4 SDef / 252 Spd (100.0 %)

  • Explosion
  • Snore
  • Rollout
  • Spark

# 8 - 9.09 % (1 battles)


Electrode @ Life Orb Lv. 100 -- Aftermath

Nature: Naive - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Explosion
  • Protect
  • Swagger
  • Wild Charge

# 9 - 9.09 % (1 battles)


Electrode @ Normalium Z Lv. 100 -- Aftermath

Nature: Jolly - EVs: 252 Atk / 252 Spd (100.0 %)

  • Mimic
  • Explosion
  • Taunt
  • Volt Switch