Tier Anything Goes

Global Usage: 0.85 % (48 battles)
Regular UsageLead Usage
0.78 %0.07 %

# 1 - 54.55 % (24 battles)


Electrode @ Air Balloon Lv. 100 -- Static

Nature: Modest - EVs: 252 HP / 252 SAtk / 4 Spd (100.0 %)

  • Thunderbolt
  • Toxic
  • Protect
  • Signal Beam

# 2 - 13.64 % (6 battles)


Electrode @ Magnet Lv. 100 -- Static

Nature: Mild - EVs: 252 SAtk / 252 Spd (100.0 %)

  • Explosion
  • Signal Beam
  • Electro Ball
  • Volt Switch

# 3 - 6.82 % (3 battles)


Electrode @ Focus Sash Lv. 100 -- Soundproof (33.3 %) / Static (66.7 %)

Nature: Hasty - EVs: 252 Atk / 4 SDef / 252 Spd (100.0 %)

  • Flash
  • Explosion
  • Snore
  • Spark

# 4 - 4.55 % (2 battles)


Electrode @ Life Orb Lv. 100 -- Aftermath

Nature: Hasty - EVs: 4 HP / 252 Atk / 252 Spd (50.0 %)

Nature: Naive - EVs: 4 HP / 252 Atk / 252 Spd (50.0 %)

  • Explosion
  • Protect
  • Swagger
  • Wild Charge

# 5 - 4.55 % (2 battles)


Electrode @ Air Balloon Lv. 100 -- Aftermath

Nature: Lonely - EVs: 252 Atk / 252 Spd (100.0 %)

  • Explosion
  • Taunt
  • Electro Ball
  • Foul Play

# 6 - 2.27 % (1 battles)


Electrode @ (No Item) Lv. 100 -- Aftermath

Nature: Modest - EVs: 252 SAtk / 252 Spd (100.0 %)

  • Sonic Boom
  • Swift
  • Mirror Coat
  • Discharge

# 7 - 2.27 % (1 battles)


Electrode @ Focus Sash Lv. 100 -- Static

Nature: Careful - EVs: 4 Def / 252 SAtk / 252 Spd (100.0 %)

  • Toxic
  • Spark
  • Foul Play
  • Volt Switch

# 8 - 2.27 % (1 battles)


Electrode @ Focus Sash Lv. 100 -- Static

Nature: Hasty - EVs: 252 Atk / 4 SDef / 252 Spd (100.0 %)

  • Explosion
  • Snore
  • Spark
  • Taunt

# 9 - 2.27 % (1 battles)


Electrode @ Leftovers Lv. 100 -- Soundproof

Nature: Impish - EVs: 120 HP / 176 Def / 168 SDef / 44 Spd (100.0 %)

  • Thunderbolt
  • Light Screen
  • Explosion
  • Substitute

# 10 - 2.27 % (1 battles)


Electrode @ Life Orb Lv. 100 -- Aftermath

Nature: Hardy - EVs: 252 Atk / 4 Def / 252 Spd (100.0 %)

  • Toxic
  • Double Team
  • Explosion
  • Return

# 11 - 2.27 % (1 battles)


Electrode @ Quick Claw Lv. 100 -- Aftermath

Nature: Hardy - EVs: 252 HP / 252 Atk (100.0 %)

  • (No Move)
  • Explosion
  • Magic Coat
  • Shock Wave

# 12 - 2.27 % (1 battles)


Electrode @ Quick Claw Lv. 100 -- Soundproof

Nature: Modest - EVs: 0 (100.0 %)

  • Thunderbolt
  • Swift
  • Explosion
  • Substitute

# 1 - 25.00 % (1 battles)


Electrode @ (No Item) Lv. 100 -- Aftermath

Nature: Modest - EVs: 252 SAtk / 252 Spd (100.0 %)

  • Sonic Boom
  • Swift
  • Mirror Coat
  • Discharge

# 2 - 25.00 % (1 battles)


Electrode @ Focus Sash Lv. 100 -- Static

Nature: Careful - EVs: 4 Def / 252 SAtk / 252 Spd (100.0 %)

  • Toxic
  • Spark
  • Foul Play
  • Volt Switch

# 3 - 25.00 % (1 battles)


Electrode @ Focus Sash Lv. 100 -- Static

Nature: Hasty - EVs: 252 Atk / 4 SDef / 252 Spd (100.0 %)

  • Explosion
  • Snore
  • Rollout
  • Spark

# 4 - 25.00 % (1 battles)


Electrode @ Life Orb Lv. 100 -- Aftermath

Nature: Naive - EVs: 4 HP / 252 Atk / 252 Spd (100.0 %)

  • Explosion
  • Protect
  • Swagger
  • Wild Charge